PU GAME RULES   

ALL INS  ARE DARKER RULES                                    CW/4 ARE LIGHTER RULES

 

 **3 ROSES PU** Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

This game is No Touch No out with a twist. If a player gets 3 red 3s then that player can pick up the pile. Only the player with 3 red 3s can pick up, and if the same player gets the 4th red 3 it goes back to No Touch No Out.   45 mins to play.

 

**3 ROSES PU** Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

This game is No Touch No out with a twist. If a player gets 3 red 3s then that player can pick up the pile. Only the player with 3 red 3s can pick up, and if the same player gets the 4th red 3 it goes back to No Touch No Out.   30 mins to play.

 

**3 STRIKES PU** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000  

You must have EXACTLY 3 canastas  in order to go out. If you have over 3 canastas and go out, it will be a DQ.       

You may pick up the pile! 45 mins to play.

 

**3 STRIKES PU** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000  

You must have EXACTLY 3 canastas in order to go out. If you have over 3 canastas and go out, it will be a DQ.                                       

You may pick up the pile!30 mins to play.

 

**120 MELD PICK-UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 

This tourney is a 120 or more meld. The WHOLE game (no 50's or 90's melds). IT'S NOT EXACT MELD.                                                     

It's 120 or more meld the WHOLE GAME.You have to SHOW your meld on the table before making ANY Canastas,                           

so 120 or more meld may be counted by opponent. REMEMBER: 2 Canasta's to go out! Take the pile! 45 mins to play.

 

**120 MELD PICK-UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000 

This tourney is a 120 or more meld. The WHOLE game (no 50's or 90's melds). IT'S NOT EXACT MELD.                                                     

It's 120 or more meld the WHOLE GAME.You have to SHOW your meld on the table before making ANY Canastas,                             

so 120 or more meld may be counted by opponent. REMEMBER: 2 Canasta's to go out! Take the pile! 30 mins to play.

 

**ACES CUT PU** Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

You must have Aces in your initial meld. You may use wilds and other cards. You may pick up the pile!  45 mins to play.

 

**ACES CUT PU** Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

You must have Aces in your initial meld. You may use wilds and other cards. You may pick up the pile!  30 mins to play.

 

**ACES TO MELD PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this game you MUST meld with Aces in your intial meld. You may use wilds and you may pick up the pile as long as you meld Aces with your meld at the same time.  Take the pile! 45 mins to play.

 

**ACES TO MELD PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

In this game you MUST meld with Aces in your intial meld. You may use wilds and you may pick up the pile as long as you meld Aces with your meld at the same time.  Take the pile! 30 mins to play.

 

**BABY BOOMERS PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

You many NOT pick up or freeze the discard pile till there are 50 or less cards in DRAW DECK. After that point you may pick up or freeze it. Meld at any time and go out anytime.  45 mins to play.

 

**BABY BOOMERS PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

You many NOT pick up or freeze the discard pile till there are 50 or less cards in DRAW DECK. After that point you may pick up or freeze it. Meld at any time and go out anytime.  30 mins to play.

 

**BACHELOR PARTY PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

Your initial meld, each hand must include Jacks and Kings in it.You can use wilds and you can pick up the pile as long as you meld Jacks and Kings at the same time.You may go out anytime. 45 mins to play.

 

**BACHELOR PARTY PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

Your initial meld, each hand must include Jacks and Kings in it.You can use wilds and you can pick up the pile as long as you meld Jacks and Kings at the same time.You may go out anytime. 30 mins to play.

 

**BIG BAD WOLF PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this game only ONE person is allowed to take the pile in each hand.  The BIG BAD WOLF.                                                                                     If you are the first person to take the pile you are the BIG BAD WOLF.   You are the only one who can take the pile during             that hand. Your opponent may NOT take the pile. As the BIG BAD WOLF you must make RED Canastas only.                                            So don’t put any Canastas up until there is a BIG BAD WOLF.  45 mins to play.

 

**BIG BAD WOLF PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

In this game only ONE person is allowed to take the pile in each hand.  The BIG BAD WOLF.                                                                                     If you are the first person to take the pile you are the BIG BAD WOLF.   You are the only one who can take the pile during             that hand. Your opponent may NOT take the pile. As the BIG BAD WOLF you must make RED Canastas only.                                            So don’t put any Canastas up until there is a BIG BAD WOLF.  30 mins to play.

 

**BULLETS AND BROADS PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

You must have either As or Qs in your first meld. You may use wilds and other cards. You cannot PICK UP pile until you have   

either As or Qs melded to the board. You then have to have both As and Qs melded to the board before you may make canastas

If you canasta before you have As and Qs melded, it is a DQ. A red canasta in either As or Qs is an auto win.                                           

You may take pile. 45 mins to play.

 

**BULLETS AND BROADS PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

You must have either As or Qs in your first meld. You may use wilds and other cards. You cannot PICK UP pile until you have 

either As or Qs melded to the board. You then have to have both As and Qs melded to the board before you may make canastas.   

 If you canasta before you have As and Qs melded, it is a DQ. A red canasta in either As or Qs is an auto win. 

You may take pile. 30 mins to play.

 

**CLUBS ARE WILD PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

All CLUBS are like Black 3's. If there is a CLUB on TOP OF THE PILE you CANNOT pick it up.

You CANNOT pick up the pile on a CLUB Ever. The trick is to toss all your junk cards and then the black 3's and then toss the CLUBS as wilds.Keep your 2's and Joker's for Canasta's or until needed. Meld any time. You may go out anytime. You may take     the pile anytime, just not on a CLUB.  45 mins to play.

 

**CLUBS ARE WILD PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

All CLUBS are like Black 3's. If there is a CLUB on TOP OF THE PILE you CANNOT pick it up.

You CANNOT pick up the pile on a CLUB Ever. The trick is to toss all your junk cards and then the black 3's and then toss the CLUBS as wilds.Keep your 2's and Joker's for Canasta's or until needed. Meld any time. You may go out anytime. You may take     the pile anytime, just not on a CLUB.  30 mins to play.

 

**COMPROMISE CANASTA PU/NT**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

Regular PU Canasta until there are 35 cards left in the draw pile. When the draw pile has 34 or less cards left the game becomes NO TOUCH.If you pick up the discard pile when the draw pile says 34 cards or less you DQ. 45 mins to play.

 

**COMPROMISE CANASTA PU/NT**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

Regular PU Canasta until there are 35 cards left in the draw pile. When the draw pile has 34 or less cards left the game becomes NO TOUCH.If you pick up the discard pile when the draw pile says 34 cards or less you DQ. 30 mins to play.

 

**COPYCAT PU**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

This game is played like REGULAR PU with one exception. You may NEVER meld ANYTHING your opponent has laid on the table. So in this game you want to lay down as fast as you can. You may Canasta something the other player HAS melded, as long as it DOES NOT HIT THE TABLE.REMEMBER: You may meld something your opponent has made to a canasta as long as you both         at no time during the game have the same thing on the table. YOU MAY TAKE THE PILE.  45 mins to play.

 

**COPYCAT PU**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

This game is played like REGULAR PU with one exception. You may NEVER meld ANYTHING your opponent has laid on the table. So in this game you want to lay down as fast as you can. You may Canasta something the other player HAS melded, as long as it DOES NOT HIT THE TABLE.REMEMBER: You may meld something your opponent has made to a canasta as long as you both         at no time during the game have the same thing on the table. YOU MAY TAKE THE PILE.  30 mins to play.

 

**CRAZY 8'S PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this tourney, 8s are like black 3s. If there is an 8 on the top of the pile, you may not pick it up.  You may not ever meld 8s unless you are going out.You must meld 8s, then black 3s (if you have any), and then immediately go out. Remember: make your other canastas first - the 8s must be the last canasta up. No other cards may be played after laying 8's other then black 3's.                       YOU MAY TAKE THE PILE.    45 mins to play.

 

**CRAZY 8'S PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

In this tourney, 8s are like black 3s. If there is an 8 on the top of the pile, you may not pick it up.  You may not ever meld 8s unless you are going out.You must meld 8s, then black 3s (if you have any), and then immediately go out. Remember: make your other canastas first - the 8s must be the last canasta up. No other cards may be played after laying 8's other then black 3's.                       YOU MAY TAKE THE PILE.    30 mins to play.

 

**CRAZY RED 3'S PICK UP**Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

The REASON you set the table for 2-1 in this game, is you COULD end up only drawing ONE Red 3.                                                              This is a hard game but a fun one because you are at the "Dealers Mercy". You MUST WAIT until ALL the Red 3's are out      BEFORE you are allowed to put up Canasta's.You can have Canasta's in your hand and be READY to go but you CANNOT put a Canasta up until ALL the Red 3's are out.After ALL the Red 3's are out you may put your Canasta's up,but you need a MINIMUM number of Canasta's equal to the amount of Red 3's that you have drawn to go out.So if the Dealer only gave you ONE Red 3,              and your opponent got THREE Red 3s, you only NEED a MINIMUM of ONE CANASTA to go out,  HE/SHE needs a MINIMUM of THREE CANASTA'S to go out. If you drew 2 Red 3's and your opponent got the other 2 Red 3s, you both need a MINIMUM of 2 Canasta's to go out.You may put up as many Canasta's as you wish once ALL the Red 3333's are out.Red Canasta's or Black Canasta's are fine.If you get all 4 Red 3's you lose the game. If the last Red 3 is the LAST CARD in the deck,  NO ONE gets to put Canasta's up. Meld what you have and SLAP THE DEALER!! REMEMBER: YOU MAY PICK UP THE PILE. 45 mins to play.

 

**CRAZY RED 3'S PICK UP**Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

The REASON you set the table for 2-1 in this game, is you COULD end up only drawing ONE Red 3.                                                              This is a hard game but a fun one because you are at the "Dealers Mercy". You MUST WAIT until ALL the Red 3's are out     BEFORE you are allowed to put up Canasta's.You can have Canasta's in your hand and be READY to go but you CANNOT put a Canasta up until ALL the Red 3's are out.After ALL the Red 3's are out you may put your Canasta's up, but you need a MINIMUM number of Canasta's equal to the amount of Red 3's that you have drawn to go out. So if the Dealer only gave you ONE Red 3,            and your opponent got THREE Red 3s, you only NEED a MINIMUM of ONE CANASTA to go out,  HE/SHE needs a MINIMUM of THREE CANASTA'S to go out. If you drew 2 Red 3's and your opponent got the other 2 Red 3s, you both need a MINIMUM of 2 Canasta's to go out.You may put up as many Canasta's as you wish once ALL the Red 3333's are out.Red Canasta's or Black Canasta's are fine.If you get all 4 Red 3's you lose the game.  If the last Red 3 is the LAST CARD in the deck,  NO ONE gets to put Canasta's up. Meld what you have and SLAP THE DEALER!! REMEMBER: YOU MAY PICK UP THE PILE. 30 mins to play.

 

**CUTTING EDGE NTC/PU**Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

HAND 1: NO TOUCH CUT. Do not touch PILE, only ONE Canasta allowed.

HAND 2: REGULAR CUT. You may pick up pile, only ONE Canasta allowed. HAND 3: NO TOUCH CUT. Do not touch pile.

You may make MORE then one Canasta. HAND 4: And beyond, REGULAR CUT.

You may pick up pile and make MORE then one Canasta.  45 mins to play.

 

**CUTTING EDGE NTC/PU**Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

HAND 1: NO TOUCH CUT. Do not touch PILE, only ONE Canasta allowed.

HAND 2: REGULAR CUT. You may pick up pile, only ONE Canasta allowed. HAND 3: NO TOUCH CUT. Do not touch pile.

You may make MORE then one Canasta. HAND 4: And beyond, REGULAR CUT.

You may pick up pile and make MORE then one Canasta.  30 mins to play.

 

**DIAMONDS ARE WILD PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this game all Diamonds are like Black 3's. If there is a Diamond on top of the Pile you may not pick it up.

The trick is to toss your Black 3's, Diamonds and then any other unwanted cards.

Keep your 2's and Jokers for Canasta's or until needed. You can meld and go out anytime.

You may take the pile unless the top card is a Diamond.  45 mins to play

 

**DIAMONDS ARE WILD PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

In this game all Diamonds are like Black 3's. If there is a Diamond on top of the Pile you may not pick it up.

The trick is to toss your Black 3's, Diamonds and then any other unwanted cards.

Keep your 2's and Jokers for Canasta's or until needed. You can meld and go out anytime.

You may take the pile unless the top card is a Diamond.  30 mins to play.

 

**DOWN THE CHAIN PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this game 1st  hand is played as Aces To Meld - Aces must be in your initial meld.

2rd  hand is played as Gentlemen First - Kings must be in your initial meld.

3rdhand is played as Ladies First - Queens must be in your initial mel

4th hand is played as Regular Canasta - You may meld and canasta whatever you wish.

5th  hand you start over with Aces To Meld, and so on.Take the pile!   45 mins to play.

 

**DOWN THE CHAIN PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

In this game 1st  hand is played as Aces To Meld - Aces must be in your initial meld.

2rd  hand is played as Gentlemen First - Kings must be in your initial meld.

3rdhand is played as Ladies First - Queens must be in your initial mel

4th hand is played as Regular Canasta - You may meld and canasta whatever you wish.

5th  hand you start over with Aces To Meld, and so on.Take the pile!   30 mins to play.

 

**DUNKIN' DONUTS PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000.

The "DONUTS" ( 6, 8, 9, 10, and Q's) may use wilds to achieve you initial meld.

After you have made your DONUT meld, on your SECOND turn, you may PICK UP THE PILE.

You MAY have a DONUT Canasta in your initial meld, but you may NOT meld or Canasta any other cards until your SECOND

turn. You MUST have at least one DONUT Canasta in order to go out. Two Canasta's to go out.  45 mins to play.

 

**DUNKIN' DONUTS PICK UP*Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000.

The "DONUTS" ( 6, 8, 9, 10, and Q's) may use wilds to achieve you initial meld.

After you have made your DONUT meld, on your SECOND turn, you may PICK UP THE PILE.

You MAY have a DONUT Canasta in your initial meld, but you may NOT meld or Canasta any other cards until your SECOND

turn. You MUST have at least one DONUT Canasta in order to go out. Two Canasta's to go out.  30 mins to play.

 

**FROSTBITE PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

The FIRST person to meld is the ONLY one who may FREEZE the pile for that hand.

This means that the OPP may not discard any wilds at all for the rest of the hand.

They are FROSTBITTEN and may not FREEZE the pile at all. MELD anytime. OUT any time. TWO Canasta's to go out.

Take the pile. 45 mins to play.

**FROSTBITE PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

The FIRST person to meld is the ONLY one who may FREEZE the pile for that hand.

This means that the OPP may not discard any wilds at all for the rest of the hand.

They are FROSTBITTEN and may not FREEZE the pile at all. MELD anytime. OUT any time. TWO Canasta's to go out.

Take the pile. 30 mins to play.

 

 

**GENTLEMEN FIRST PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this game you MUST meld with Kings in your initial meld. You can use wilds and you can pick up the pile as long as you meld Kings with your meld at the same time. Take the pile!  45mins to play.

 

**GENTLEMEN FIRST PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

In this game you MUST meld with Kings in your intial meld. You can use wilds and you can pick up the pile as long as you meld Kings with your meld at the same time. Take the pile! 30 mins to play.

 

**HEARTS ALIVE PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this game you CANNOT pick up the pile UNLESS there is a HEART on top.

REMEMBER: DON'T TOUCH THE PILE UNLESS THERE'S A HEART ON TOP.

HINTS: Have the players call or type in the TOP CARD before taking the pile, to be sure they are picking up a HEART.

Or say "TAKING THE PILE". 45 mins to play.

 

**HEARTS ALIVE PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

In this game you CANNOT pick up the pile UNLESS there is a HEART on top.

REMEMBER: DON'T TOUCH THE PILE UNLESS THERE'S A HEART ON TOP.

HINTS: Have the players call or type in the TOP CARD before taking the pile, to be sure they are picking up a HEART.

Or say "TAKING THE PILE".  30 mins to play.

 

**HEARTS ARE WILD PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

All HEARTS are like Black 3's. If there is a HEART on TOP OF THE PILE you CANNOT pick it up.

You CANNOT pick up the pile on a HEART Ever. The trick is to toss all your junk cards and then the Black 3's and then

toss the HEARTS as wilds. Keep your 2's and Jokers for Canasta's or until needed. MELD any time. You may go out anytime.

You may take the pile anytime, just not on a HEART. HINT: Have players call out or type in the TOP CARD before taking the pile,

to be sure they are picking up a HEART. Or say "TAKING THE PILE".  45 mins to play.

**HEARTS ARE WILD PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

All HEARTS are like Black 3's. If there is a HEART on TOP OF THE PILE you CANNOT pick it up.

You CANNOT pick up the pile on a HEART Ever. The trick is to toss all your junk cards and then the Black 3's and then

toss the HEARTS as wilds. Keep your 2's and Jokers for Canasta's or until needed. MELD any time. You may go out anytime.

You may take the pile anytime, just not on a HEART. HINT: Have players call out or type in the TOP CARD before taking the pile,

to be sure they are picking up a HEART.Or say "TAKING THE PILE". 30 mins to play.

 

 

**HOBO PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

HOBO'S live off handouts from other folks, so in this game ONLY way you may meld is by picking up the pile,                                              or taking a "handout" from your OPP, just like a HOBO. You may use wilds in your initial meld, just make sure it is done by PICKING UP THE PILE!! You need 2 Canasta's to go out. REMEMBER: If you meld without first taking the pile,  you are not a HOBO, because you did not take a "handout". 45 mins to play.

 

**HOBO PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

HOBO'S live off handouts from other folks, so in this game ONLY way you may meld is by picking up the pile,                                              or taking a "handout" from your OPP, just like a HOBO. You may use wilds in your initial meld, just make sure it is done by PICKING UP THE PILE!! You need 2 Canasta's to go out. REMEMBER: If you meld without first taking the pile,  you are not a HOBO, because you did not take a "handout". 30 mins to play.

**JACK THE JOKER PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000
You must meld jacks with a joker in your initial meld.
They have to hit table first but can be melded with other cards or when you pick up the pile.
You may not canasta the jacks straight from your hand, they must be visible on the table first.
You may pick up the pile.  45 mins to play.

 

**JACK THE JOKER PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000
You must meld jacks with a joker in your initial meld.
They have to hit table first but can be melded with other cards or when you pick up the pile.
You may not canasta the jacks straight from your hand, they must be visible on the table first.
You may pick up the pile.30 mins to play.

 

 

**JOB (JACKS OR BETTER) PICK-UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

Your first MELD has to be JACKS or BETTER (Jacks, Queens, Kings, Aces). Your first CANASTA has to be JACKS or BETTER (Jacks, Queens, Kings, Aces).You may meld wilds with your cards, but you have to wait for the NEXT TURN to meld cards other than Jacks, Queens, Kings, or Aces.    REMEMBER: You need 2 Canasta's to go out!!! Take the pile!!!  You may only go out when you have your first Canasta up as Jacks, Queens, Kings, or Aces.  45 mins to play.

 

**JOB (JACKS OR BETTER) PICK-UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

Your first MELD has to be JACKS or BETTER (Jacks, Queens, Kings, Aces). Your first CANASTA has to be JACKS or BETTER (Jacks, Queens, Kings, Aces).You may meld wilds with your cards, but you have to wait for the NEXT TURN to meld cards other than Jacks, Queens, Kings, or Aces.    REMEMBER: You need 2 Canasta's to go out!!! Take the pile!!!  You may only go out when you have your first Canasta up as Jacks, Queens, Kings, or Aces.  30 mins to play.

 

**JOKER POKER PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

Regular 2/2 Canasta applies here but if you get 5 Canasta's in a row put up in order for example: 5, 6, 7, 8 ,9 or 10, J, Q, K, A

to show a straight you have an automatic win. It can be forwards or backwards, either way 10, 9 ,8, 7, 6 or 6, 7, 8, 9, 10

but they must be put up in order to look like a straight. 45 mins to play.

**JOKER POKER PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

Regular 2/2 Canasta applies here but if you get 5 Canasta's in a row put up in order for example: 5, 6, 7, 8 ,9 or 10, J, Q, K, A

to show a straight you have an automatic win. It can be forwards or backwards, either way 10, 9 ,8, 7, 6 or 6, 7, 8, 9, 10

but they must be put up in order to look like a straight. 30 mins to play.

 

 

**LADIES FIRST PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In this tourney you MUST meld with QUEENS. You MAY use WILDS and you MAY pick up the pile as long

as you meld QUEENS with your INITIAL meld at the same time.NO Queens NO meld. Take Pile.

Meld any time (with QUEENS). Out anytime. 45 mins to play.

 

**LADIES FIRST PICK UP**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

In this tourney you MUST meld with QUEENS. You MAY use WILDS and you MAY pick up the pile as long

as you meld QUEENS with your INITIAL meld at the same time.NO Queens NO meld. Take Pile.

Meld any time (with QUEENS). Out anytime. 30 mins to play.

 

**LUCKY 7S PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

In the game you MUST meld with 7's in your initial meld (you can use wilds and you can pick up the pile as long  as you meld 7's with your meld at the same time). 45 mins to play.

 

**LUCKY 7S PICK UP** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

In the game you MUST meld with 7's in your initial meld (you can use wilds and you can pick up the pile as long  as you meld 7's with your meld at the same time). 30 mins to play.

 

**NASTY 9s PU** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

All 9s are like black 3s, if there is an 9 on the discard pile, you cannot pick it up. You cannot meld 9s unless you are going out.

This means you meld and canasta all other cards first, then meld or canasta your 9s, then meld your black 3s if you have them. Remember if you are melding black 3s to go out, you must have 3 black 3s and you cannot have a discard.

You may pick up the pile! 45 mins to play.

 

**NASTY 9s PU** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

All 9s are like black 3s, if there is an 9 on the discard pile, you cannot pick it up. You cannot meld 9s unless you are going out.

This means you meld and canasta all other cards first, then meld or canasta your 9s, then meld your black 3s if you have them. Remember if you are melding black 3s to go out, you must have 3 black 3s and you cannot have a discard.

You may pick up the pile! 30 mins to play.

 

**NO OUT NO FREEZE PU** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

You cannot freeze the discard pile with a wild card, however you are allowed to discard black threes. No going out!                         

 You may pick up the pile! 45 mins to play.

 

**NO OUT NO FREEZE PU** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

You cannot freeze the discard pile with a wild card, however you are allowed to discard black threes. No going out!                         

 You may pick up the pile! 30 mins to play.

 

**PILE PIGGY PU** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

The only way to make your initial meld is by picking up the pile with or without wilds. This applies to both players each hand.

You may pick up the pile! 45 mins to play.

 

**PILE PIGGY PU** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

The only way to make your initial meld is by picking up the pile with or without wilds. This applies to both players each hand.

You may pick up the pile! 30 mins to play.

 

**PUPPY PILE PU**

Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

You can meld and canasta anything at anytime. To go out, you must have a canasta in Kings and 9s.

YOU CAN PICK UP THE PILE!  45 mins to play.

**PUPPY PILE PU** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

You can meld and canasta anything at anytime. To go out, you must have a canasta in Kings and 9s.

YOU CAN PICK UP THE PILE! 30 mins to play.

 

 

**RED AND BLACK PU** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

You can meld and canasta anything at anytime. In order to go out, you must have 1 natural and 1 mixed canasta.

You may pick up the pile! 45 mins to play.

**RED AND BLACK PU**Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

You can meld and canasta anything at anytime. In order to go out, you must have 1 natural and 1 mixed canasta.

You may pick up the pile! 30 mins to play.

 

**REGULAR CANASTA PU**  Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points  5000

You may pick up the pile! 45 mins.30 mins to play.

 

**REGULAR CANASTA PU** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

You may pick up the pile! 30 mins to play.

 

 

**YING YANG  PU ** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

You MUST have 1 black & 1 red before you can go out, you can have all the canastas you want in any order,

but 1 must be black & 1 must be red. YOU MAY TOUCH THE PILE.  45 mins to play.

**YING YANG  PU ** Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

You MUST have 1 black & 1 red before you can go out, you can have all the canastas you want in any order, but 1 must be black & 1 must be red. YOU MAY TOUCH THE PILE.  30 mins to play.

 

 

 

QUICK GAME RULES



 

**1 HAND NASTA PU** Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

The person with the highest score after 1 hand will be awarded the win. You may pick up the pile! 45 mins to play.

**1 HAND NASTA PU** Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

The person with the highest score after 1 hand will be awarded the win. You may pick up the pile! 30 mins to play.

 

 

**CUT THROAT PICK UP** Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

Draw 2 Cards. 1 Canasta to go out. You may MELD any time. You may TAKE THE PILE. You may GO OUT any time.

This game is fast and furious. 45 mins to play.

 

**CUT THROAT PICK UP**Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

Draw 2 Cards. 1 Canasta to go out. You may MELD any time. You may TAKE THE PILE. You may GO OUT any time.

This game is fast and furious. 30 mins to play.

 

**DOLPHINS INSANITY NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

Players can never meld wilds at anytime in this game. This game is played for 2 hands only. No touching the pile! 45 mins to play.

 

**DOLPHINS INSANITY NTC**
Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

Players can never meld wilds at anytime in this game. This game is played for 2 hands only. No touching the pile! 30 mins to pl

 

**FASTEST DRAW PU**  Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

The fastest game you may ever play! First person to meld 4s wins automatically.

If you discard or continue playing you lose the auto win and must complete the game.

If no one melds 4s, the player with the highest score after 1 hand wins. You may pick up the pile! 45 mins to play.

 

**FASTEST DRAW PU** 
Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

The fastest game you may ever play! First person to meld 4s wins automatically.

If you discard or continue playing you lose the auto win and must complete the game.

If no one melds 4s, the player with the highest score after 1 hand wins. You may pick up the pile! 30 mins to play.

 

**FLIPPERS SPLASH PU ** 
Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

You cannot meld anything unless you can go out. You must meld everything at once then discard if necessary.

If you meld and cannot go out, then you DQ. This game is played for one hand only. You may pick up the pile! 45 mins to play.

 

**FLIPPERS SPLASH PU **
Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

You cannot meld anything unless you can go out. You must meld everything at once then discard if necessary.

If you meld and cannot go out, then you DQ. This game is played for one hand only. You may pick up the pile! 30 mins to play.

 

**FLYING ACES NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can meld anything at anytime. The first person to canasta the ACES wins automatically.

If you play on you lose the auto win and must complete the game. No touching the pile!  45 mins to play.

 

**FLYING ACES NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can meld anything at anytime. The first person to canasta the ACES wins automatically.

If you play on you lose the auto win and must complete the game. No touching the pile!   30mins to play.

 

**FLYING JACKS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can meld anything at anytime. The first person to canasta the JACKS wins automatically.

If you play on you lose the auto win and must complete the game. No touching the pile! 45 mins to play.

 

**FLYING JACKS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can meld anything at anytime. The first person to canasta the JACKS wins automatically.

If you play on you lose the auto win and must complete the game. No touching the pile! 30 mins to play.

 

**FLYING KINGS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can meld anything at anytime. The first person to canasta the KINGS wins automatically.

If you play on you lose the auto win and must complete the game. No touching the pile! 45 mins to play.

 

**FLYING KINGS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can meld anything at anytime. The first person to canasta the KINGS wins automatically.

If you play on you lose the auto win and must complete the game. No touching the pile! 30 mins to play.

 

**FLYING QUEENS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can meld anything at anytime. The first person to canasta the QUEENS wins automatically.

If you play on you lose the auto win and must complete the game. No touching the pile!  45 mins to play.

 

**FLYING QUEENS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can meld anything at anytime. The first person to canasta the QUEENS wins automatically.

If you play on you lose the auto win and must complete the game. No touching the pile! 30 mins to play.

 

**RACE YA PU**  Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000

Who ever has the HIGHEST SCORE when game is called in 15 minutes is the winner.

If there is NO score posted, then the TD will tally the score of canastas and red 3's only.

The other cards melded will not count and points in hand will NOT be subtracted. PILE IS UP FOR GRABS.

 

**RACE YA PU** Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 3000

Who ever has the HIGHEST SCORE when game is called in 15 minutes is the winner.

If there is NO score posted, then the TD will tally the score of canastas and red 3's only.

The other cards melded will not count and points in hand will NOT be subtracted. PILE IS UP FOR GRABS.

 

**TOSSED NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

The first person to make a canasta tosses their opponent to the curb and wins the game! No touching the pile! 45 mins to play.

**TOSSED NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

The first person to make a canasta tosses their opponent to the curb and wins the game! No touching the pile! 30 mins to play.